1. this is a collection of programming statements that specify the fields and methods that a particular type of object may have. a. class b. method c. parameter d. instance 2. a class is analogous to a(n) . a. house b. blueprint c. drafting table d. architect 3. an object is a(n) . a. blueprint b. primitive data type c. variable d. instance of a class 4. this is a class member that holds data. a. method b. instance c. field d. constructor 5. this key word causes an object to be created in memory. a. create b. new c. object d. construct

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